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War Craft III heroes details

A renowned pyromancer roaming the lands, Lina Inverse originally joined the Sentinel for monetary purposes. However, weeks turned into months, and fighting alongside the many holy warriors with fearless souls inspired her with the responsibility of protecting the sanctity of the World Tree. With her devastating abilities to summon vaporizing flames, she wreaks havoc among the enemy ranks. In dire situations, she would imbue herself with an ultimate fervor, or even call forth a massive beam of lightning which is said to instantly slay any single foe. A most feared enemy of the Scourge, a most unswerving defender of the Sentinel.

Magina wasn't nicknamed the Anti-Mage for no reason. His passive Mana Break attack allows him to deal extra damage and cripple a caster's mana supply. With a great understanding of the spiritual realm, he becomes more resilient against magical attacks using his Spell Shield, along with the ability to Blink across short distances for superb maneuverability. Seeking out weary casters, he uses Mana Void to inflict immense damage for high amounts of missing mana. Although he will be at a natural disadvantage to casters early on, as his powers grow, there is none better suited for bringing the greatest of spell casters down to their knees.

Ancient scriptures spoke of seven sacred emanations of light, and of their convergence in great conflict. The collision of these rays upon the mortal realm created a pyre of the highest purity, giving birth to the mythical Phoenix. As a manifestation of divine flames, Icarus can discharge either flames of death and destruction, or of life and healing. The concentrated beam of energy that he can emit can incinerate whole armies from across the battlefield. Unafraid to utilize his own life-force in order to vanquish his enemies, Icarus can also harness the direct power of the sun to create a stellar explosion.

Although the Earthshaker is a strength hero, his real power lies in his spells. With a well-placed Echo Slam, Raigor can single-handedly level an entire team of enemies if they are foolish enough to bunch together. His Fissure spell is very versatile. While it deals decent damage along with a stun, it also creates an impassible wall of rock for several seconds. A skilled Earthshaker can use this to his advantage, blocking enemy movement and trapping hapless foes between a rock and a hard place. Enchant Totem gives him a significant damage boost for one attack, and his passive Aftershock ability causes a minor stun and damage effect under him every time he casts one of his spells. Although he is one of the more difficult heroes to use to his full strength, he is also one of the most deadly heroes in skilled hands.

The Crystal Maiden is a powerful disabler and support spellcaster. Each of her offensive spells impairs the target in some way, making her a valuable addition to any lineup. Crystal Nova allows her to blast multiple enemies with chilling damage, and Frostbite completely stops a single target enemy from moving for several seconds. Freezing Field causes immense damage and slows everything in a large area around Rylai, but her natural fragility makes it a difficult spell to use to its full effect. Despite the usefulness of all of her spells to her allies, perhaps her greatest asset to her team is Brilliance Aura. This aura gives all allies across the map a significant boost to their mana regeneration, giving them plenty of energy to use their own spells no matter where they are. Although she tends to take on a supportive role, the Crystal Maiden is still one of the most valuable heroes for any team

Razor is lightning incarnate. It is a living being, capable only of unleashing it's tremendous electrical power to anything and everything nearby. The only indication of sentience from it is its ability to control its surges, which never seems to actually strike any it would call friend. Like its namesake, it cuts to the bone, with speed and accuracy, sometimes jumping from one thing to another. Its unnatural form gives it speed, and a thirst for blood. It is a force to be reckoned with, and only the strong dare face it

The Troll Warlord is a pure fighter, able to attack from a distance or up close, where he becomes stronger overall and may also bash. He capitalizes on attack speed, being able to strike and move quickly, as well as enhance his allies to sometimes do the same. Jah'rakal can also Blind his opponents, making it difficult for them to land attacks. Additionally, successive attacks landed on a target enable greater focus for Jah'rakal, greatly increasing his attack speed. If he is able to acquire items and momentum soon enough, there aren't many fighters who can best him.

The Drow Ranger is able to be quite a versatile fighter. She can provide constant support with her Frost Arrows to keep enemies pinned, Silence them so they can't retaliate with spells once they're forced to fight, and deal nice damage with her passive Trueshot Aura and Marksmanship abilities, which capitalize on and offer agility respectively. A good Archer will keep their distance, kiting an enemy in constant barrage, never letting them get dangerously close, and Traxex can achieve just that.

Banehallow the Lycanthrope focuses on sudden, swift attacks. He can often be found lurking the forest with his wolves, then suddenly bursting forth with a dread howl, chasing down and killing fragile enemy heroes. His wolf companions are deadly fighters, and are capable of dealing a lot of damage on their own. They are also excellent at helping the Lycanthrope kill neutral units, allowing him to get a lot of gold without letting enemy heroes know where he is. While hidden, the Lycanthrope can use his Howl ability, which infuses all allies across the map with extra damage. Feral Impulse grants sizable damage and attack speed bonuses to both Banehallow and his summons. When he deems the time is right, the Lycanthrope transforms into his wolf form with Shapeshift. While shapeshifted, no enemy can outrun the Lycanthrope and his wolves, and he gains bonuses to his hit points, attack speed, and a critical strike. There is little his victims can do against such a monster, since there is nowhere to run. The only hope is if they have a champion capable of defeating him in combat

Although his name seems fitting at first, over time Tiny the Stone Giant will grow both in size and strength. His immense strength allows him to grab the closest enemy and toss them through the air towards a target unit. Combining this with Tiny's Avalanche spell gives him incredible area of effect damage. However, Tiny is also extremely dangerous in one on one situations. With proper timing Tiny can Toss an enemy who is taking damage from Avalanche, and if the target lands back in the Avalanche they will take double damage. This is often enough to instantly kill more fragile heroes, although tougher heroes should be wary of engaging the Stone Giant as well. Tiny's Craggy Exterior can occasionally stun close range attackers, giving him time to escape or punish them with his crushing blows. If possible, it's best to keep this mobile mountain at arm's length. 

The Magnataur's primary role is using his powerful Reverse Polarity ability to ensure his team's victory in battle. With proper placement, a single Reverse Polarity can change the outcome of a team battle and potentially win the game. If combined with other area of effect spells, Reverse Polarity can destroy an entire enemy team. However, Magnus himself is no pushover in combat. Using Empower and Mighty Swing in conjunction gives him a very strong physical attack capable of damaging multiple bunched up units, perfect when used after Reverse Polarity. In addition, Magnus has an area of effect spell of his own: Shockwave. Due to its relatively low mana cost and cooldown coupled with its high damage, Shockwave is an effective tool for harassing enemies in a lane and finishing off damaged foes. Although the power of Reverse Polarity tends to overshadow his other skills, Magnus is far from a one-skill hero.


 Mogul Khan's ability to disrupt an enemy team is legendary, his tanking skills renowned. His Battle Hunger gives enemies the choice between staying back and taking damage, or engaging in battle and risking being trapped by Berserker's Call. The extremely effective combination of Berserker's Call and Counter Helix can cause massive amounts of damage to a large group of enemies, while allowing his allies free reign. If an enemy should manage to escape his Call, Mogul Khan can abruptly end their life with his mighty Culling Blade. Truly, the Axe is an enemy to be feared, lest his opponents taste his blade!

Darkterror is a master of time and space, often bending it to his will. He can Time Walk to jump forward small distances, causing the movement of enemies around his destination point to be slowed. He is also able to passively revert quickly to a past moment to avoid damage, and lock time on a target to bash them without missing a beat. Faceless Void can rip open a Chronosphere in space time to stop all units inside it, except for himself, to wreak havoc as he pleases. While he is initially weak, you should never underestimate a hero with great damage potential that also has the ability to stop time. Never.